FS2002 Professional Edition: Aeroworks Concept-5X Coyote
Model #: ARX-5X
Registration: N5XJT
(airshow)
Registration: N5ARX
(prototype)
Tested
with FS2002 Pro with 1024x768 resolution and hardware acceleration.
Aircraft
has not been tested with FS2002 Standard or FS2000. Use of this
aircraft
in FS2002 Std. may cause the abscence of some gauges which are
used
from default aircraft found only in the professional edition.
Introduction:
Greetings and thanks
for downloading this file, it has been 2 years since my last release and
the same timeframe since the Concept IV was released and I hope this new
series lives up to the expectations of all who have been waiting for "what's
next." This Concept, model 5x is based off of, and built around,
the 750hp Orenda V-8 reciprocating aviation engine currently being retrofitted
on many turboprop airplanes in the real world. This explains why
the nose of the plane has obvious similarities to typical turboprop airplanes.
This is my first concept to be released that was made ENTIRELY within FSDS.
I started this plane as my transition from AF99 to FSDS, in December 2001
and it has mainly been something I tinkered with (there are 3 other models
of the ARX-5) in my spare time as a way of learning FSDS and due to the
complexity of other concepts I was, and still am working on.
Hopefully this will explain why it has taken a year and a half to convince
myself to release it, because it certainly didn't take me that long to
build it,...heheh. I hope it is well recieved and it's shortcomings
forgiven. Someday I may also release the models A, T, and V, but
that's another story... ;-)
[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.8
aileron_effectiveness=2.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=4.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0
This plane was built for intense freestyle aerobatics, but if the plane is just not your speed, feel free to change what you wish. Afterall it is a concept plane, and by definition a concept is an "idea",...so feel free to add your own. All I ask is that you please contact me about releasing it on any website with any changes if you intend to do so. The above settings can be used to restore the plane back to the way it was intended if you need to.
As far as speeds
are concerned, stall speed seems to be in the high 40's but can vary depending
on your power setting due to the positive thrust to weight ratio. My best
landings with this plane usually occur with a 60kt final with a touchdown
between 50-55kts. This plane can reach speeds up to 300kts in a dive
but it is not practical to push it that fast, but if you do the plane should
handle it, expect a little shaking though. Normal operating range is in
the 230-250kt range depending on your power setting and altitude.
Re-Painting:
First and foremost,
I do think this is the best "looking" of the concept planes I have done
to date, although by design it is perhaps not the most radical or exotic.
All due to FSDS and FSDS2 of course. The texture files are mostly
DXT-3 bitmaps with alpha channel and all the important textures have a
1:1 aspect ratio (i.e. no stretching) in order be user-friendly to anyone
who wishes to repaint the plane. That being said, repaints are more
than welcome as long I am given credit for the original work and the file
remains to be FREEWARE.
PyroTechnics:
To activate the
pyrotechnics use the LIGHTS switch on the panel, or if you have your FS
set up to default keyboard assignments, they should be activated with the
L-key. The reason for the PyroFX being tagged to the lights function
is because I felt the need to separate it from the standard smoke tag.
This way, you can fly with smoke and pyro separately, or together, and
you can also switch to them back and forth from time to time making your
"show" all the more exciting. This was done as a measure of compromise
for FS since this plane is mainly designed around airshow flying.
The only drawback of doing the pyroFX this way is that whenever you fly
at night and turn on your panel lights, you will also have pyrotechnics
going. The effects themselves were created by myself as a hybrid
of the "sparks" effects you see when your plane accidentally scrapes, and
the "fireworks" effects seen at Las Vegas at night. Pressing L-L
twice in rapid succession will quickly turn the effects on and back off,
and will create the fireworks explosion without the trailing sparkles from
the wingtips. There are quite a few things you can do with the way
these effects are set up.
The panel:
This plane has a
dynamic virtual cockpit (dynamic meaning the gauge functions work) that
took me alot of trial and unfortunately even MORE error, to produce.
Being my first DVC I am particularly proud of it, but in future releases,
I do plan to do much better. All things considered I find the DVC
pretty good for a first attempt.
As for the 2D panel, since this aircraft has pretty much the same general layout as the DK3, I have copied the panel portion of the DK3's readme file below, it pertains to operation of the Sierra Flight Systems multi-function display.
The MFD screens simultaneously show you all you will need at any given time. I have divided these screens into the "modes" listed as follows:
Mode's on the left.
Warning's on the right.
Default Mode
This mode is shown by default and has the
usual ADI (Attitude Direction Indicator) configuration showing Airspeed,
Altitude, Attitude, Mach number, Atmospheric data (in milibars and inches).
None
of the buttons on the MFD select this screen, everytime you press a
button it brings up a separate screen *on top of* this default mode and
the only way to get this screen back is to de-select through the other
MFD screens which have been opened.
NAV/COMM Mode
I didn't include a pic here for the Navigational/Communications
mode because it is simple and really self-explanatory. This mode is
toggled with the radio stack toggle switch (left column, first button).
ILS Mode
I call this "ILS Mode" because it is the
only mode that allows the use of an Instrument Landing System, and simultaneously
shows information about speed and attitude (via digital bank indicator).
This
mode is toggled with the Compass Panel toggle switch (left column,
second button) this mode is to be used in conjunction with the digital
VSI and Radar Altimeter, both of which are constantly visible.
XC Mode
I call this "XC (Cross-country) Mode" because
it lacks the VOR1 type ILS format, but instead it has VOR2 and an ADF with
DME and is great for use on cross countries (although I recommend using
both XC and ILS mode for the best cross-country flights). This
mode is toggled with the Thrust Levers toggle switch (left column,
third button).
Do not make changes or include this package on any commercial CD without the authors permission as stated in various sections above! You can upload this plane to any site as long as the original zipfile is not changed and I am given credit as the designer.
Have fun, happy flying,...and
as "straight-and-level" flyers like to say,...Keep the blue side up!
Aircraft, panel,
and effects by:
Jason L. Terry - webmaster@aeroworks-technologies.com Beta Testers
______________________________________________ Graham P. Oxtoby for helping me out with the DVC "The
Crew" at freeflightdesign.com
Louis
Sinclair
YOU
|
www.aeroworks-technologies.com.
©
1999-2003 Aeroworks Technologies.
~ª~