Malibu, California - United States. |
Malibu is our second flight center, and to date the most frequently released - with 4 versions spanning FS2000, 2002, 2004 and recently FSX. Ever since I started flightsimming, I always wanted a mountaintop airport, preferably one with a tricky approach,...but the limits of terrain mesh in FS5 and FS98 (i.e. - there was no mesh!) made it so impossible that it wasn't even worth considering. Since mountains were basically scenery objects, there was no way to even think about doing such a project. Until along came FS2000, which used a mesh that was globally landable,...and more importantly, could be manipulated...
Malibu's original airport, called Flight Center 2 (identifier AFC2) is the west coast civilian flight test airport for most of our general aviation creations, however in version 3 during FS2004 it transformed into a resort as well. The second airport (introduced in version 2 for FS2002), is a "Recreational Airpark" which we call Malibu MotorSports (identifier CA99) and could be more accurately described as a vehicular playground than an airport. MMS is where we build, modify and test high performance sport aviation aircraft such as the ARX-5 and ARX-6 series, as well as floatplanes and speedboats, yachts, and various other things of a Go-fast nature.. Both AFC2 and CA99 have been included in the Malibu download package since FS2002. The Flight Center hasn’t changed too much from FS9, but the first thing returning simmers are likely to notice is the new hangars, which are all new macros of our own making. There is also a new operations building/firestation, and perhaps most obvious – a new hotel! We also added some environment mapping on the pool so it is a bit more reflective than what was possible in FS9. There are also fountains in the pool that didn’t get to make it into version 3, now they are here in FSX! AFC2 has a 4000ft runway and has always been able to support aircraft such as a fairly light-load 737, if only just. This along with a DC-9, is the largest aircraft we routinely fly in and out of here, and the airport now has a new ramp specifically for larger jet traffic with pushback tugs, and baggage loaders.
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Project Credits Beta
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Major additions to the beachfront airport have been made. Almost the entire airport had to be recreated with a new scenery design tool ADE for FSX. So hopefully it will seem pretty seamless from the last version aside from the new additions. The hangars and taxiway layouts are the same, but there are more shops on the east ramp.
This complex of shops is Malibu Motor Sports (MMS) from which the airpark gets its name. This is where our ARX-5 and ARX-6 concepts were built as well as all manner of things that people like us or you might need a shop for. There are also a couple of new runup pads, as well as a fuel dock for refueling floatplanes that do not have any land capability, such as the default deHavilland Beaver. On the main ramp there is a new terminal as well as a museum with various aircraft inside it. Every aspect of shipping, boating, and floatplanes on the airport has been totally remodeled with newer or better macros. There are new buoys on the water runway, a water taxiway has been added with green buoys as well. There is now dock parking for seaplanes, like the Beaver, which cannot park on land as well as some static seaplanes parked around it as well. The wharf area is totally reworked and is driveable/landable, so you can drive your FSX cars right up to your yacht, or for whatever luxury your needs may be.
Another thing that has been added to version 4 is the factory “Test Track" where we fly our sport aircraft. It is not a standard regulation racecourse such as the redbull or reno race tracks, or our regulation track at Death Valley. The factory track is more for trying out the maneuverability of aircraft and is also a “vertical course”. Each pylon (identified by flags) is at different altitudes, and so you must constantly adjust altitude around the course as well, in contrast to most race courses where you fly an oval at roughly the same altitude. For this reason the test track is very demanding. There are also various little odds and ends here and there. We're still putting easter eggs in our FSX sceneries and this one has plenty, although they’re fairly ordinary this time around. Some will no doubt be obvious, some not so obvious, and some you will probably never find, but if you do you’ll know.
Airport Information
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Current Projects ARX-10 Past Projects ARX-1 xStream - Developed here, FSX. ARX-2 Tri-Star - Developed here, FS2000 ARX-3 Raptor - Developed here, FS2000. ARX-4 Scorpion - Developed here, FS2000. ARX-5 Coyote - Developed here, FS2002, FS2004, FSX. ARX-6 Roadrunner - Developed here FS2004, FSX. Dark Eagle III - Developed here, FS2000. |
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